File Name: Super Weapons Test Range File Submitter: BengFile Submitted: 15 Jul 2008 File Updated: 16 Jul 2008File Category: ZeroHour MapsSuper Weapons Test RangeVersion 1.02
 This is a 2 player skirmish map for Zero Hour. It is not intended for multiplayer use. The human player should start from the left starting position. The starting position on the right is intended for the skirmish AI player, though you can also start from the right if you want.  This map is intended mainly for mod and map.ini makers who want to adjust and perfect their new superweapons or general's powers weapons. However, even if you are not into making mods, you can still use this map to test various special powers and superweapons that are in the game (or in mods that you install). You may, for example, use this map to test the accuracy of a delivery payload of bombs: does it drop on target? Airforce general's carpet bombs tend to fall short for example - the OCL that calls them could be improved. The map lets you do this by placing a target area down range from your base, in line with your command centre (where your special power planes come from). The target area is populated by target vehicles so you can see the effectiveness or not of your weapons. You can renew the targets on the range in the game. Scripts give you lots of generals points to spend and free sciences from the start. See the readme file for more information and a tutotial on how to use this map in ini editing. Map comes with an example map.ini which changes the A10 strike to use cluster bombs, but you can improve how this works in the tutorial. Click here to download this file
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